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Krondor: tear of the gods. Raymond Feist. 2000.

Krondor: tear of the gods. Raymond Feist. 2000.

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A raid upon the high seas signals an attack of unprecedented magnitude by the forces of darkness. For the holiest of holies, the Tear of the Gods has been lost to the Temple of Ishap. After a raid planned by Bear, one of the most brutal pirates to sail the Bitter Sea, goes dramatically wrong, the colossal gem sinks below the waves.

Only one man survives with knowledge of its exact location. But he’s gone underground in Krondor. He is Knute, treacherous pilot of the pirate ship. Bear wants him alive - until he extracts the information he needs, by whatever means necessary.

Si begins the story of the Tear of the Gods, the most powerful artefact known to the Temple of Midkemia, since it allows the temples to speak with their gods. Without it, they will be lost for a decade, until another gem is formed in the distant mountains.

Squire James, William and Jazhara, new court magician, must seek out the location of this gem, with Brother Solon, a warrior priest of mishap, and Kendaric, the sole member of the Wreckers’ Guild with the power to raise the ship. They are opposed by the minions of Sidi, servant of the Dark God, who seeks to possess the Tear for his own ends, or to destroy it, denying it to the forces of light.

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